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Hi-Speedroid Kendama →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Synchro Monster Effect Monster |
- | 6 | Machine | 2200 | 1600 |
1 Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn. ●You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent. ●If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect. |
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password:97007933 | |||||
Average Rating Score | 6.3(23) |
- Card Info
- Card Reviews (23 rating scores)
- Decks with Hi-Speedroid Kendama (201 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Hi-Speedroid Kendama" card reviews and rating scores
6.3(23) |
|
0% | (0) | ||
47% | (11) | ||
47% | (11) | ||
4% | (1) | ||
0% | (0) |
ペンギウィン
2021/08/10 10:30
2021/08/10 10:30
The point of being "the only SR level 6 Synchro Monster" is important.
With the introduction of Cork-10, it has established itself as an essential route when deciding the board route of Cosmic Blazer + Crystal Wing with Auroradon. The effect itself is passable, but there are also situations where it is useful. In particular, the resurrection effect is not so much of a disadvantage for SRs with plenty of Special Summon means, but rather it is a very convenient effect when you think that you can secure the cost of a single drop.
With the introduction of Cork-10, it has established itself as an essential route when deciding the board route of Cosmic Blazer + Crystal Wing with Auroradon. The effect itself is passable, but there are also situations where it is useful. In particular, the resurrection effect is not so much of a disadvantage for SRs with plenty of Special Summon means, but rather it is a very convenient effect when you think that you can secure the cost of a single drop.
シエスタ
2019/01/22 12:53
2019/01/22 12:53
Kendama is the motif, but the name is somehow reminiscent of a certain spider man.
It has a penetrating effect, but it's useless if it's left as it is because its hit point is not a big deal. The environment where the defense is getting less is also spur.
The burn effect can be used in general machines, and you can create a collection target for Chanbara, but in SR, he uses GY quite a lot, so it's not a good match.
If there are no cards in play, it can self-regenerate at each standby, and it will not be removed.
However, in addition to the summoning right consumption, the condition that the field must be empty is heavy, and it sounds bad with beigoma.
The effect itself is versatile and specializes in earning damage, but it tends to be a small amount due to its own stats and firepower, and it is easy to make a difference to other level 6S with simple performance.
It will be necessary to measure differentiation in the part with the name of wind / machine and SR.
It has a penetrating effect, but it's useless if it's left as it is because its hit point is not a big deal. The environment where the defense is getting less is also spur.
The burn effect can be used in general machines, and you can create a collection target for Chanbara, but in SR, he uses GY quite a lot, so it's not a good match.
If there are no cards in play, it can self-regenerate at each standby, and it will not be removed.
However, in addition to the summoning right consumption, the condition that the field must be empty is heavy, and it sounds bad with beigoma.
The effect itself is versatile and specializes in earning damage, but it tends to be a small amount due to its own stats and firepower, and it is easy to make a difference to other level 6S with simple performance.
It will be necessary to measure differentiation in the part with the name of wind / machine and SR.
デルタアイズ
2018/09/22 2:14
2018/09/22 2:14
You can't! (Copyrighted)
It tends to be shunned because it has a powerful rival called Charge Warrior
500 burn effect can not be used
It tends to be shunned because it has a powerful rival called Charge Warrior
500 burn effect can not be used
なす
2017/12/14 13:38
2017/12/14 13:38
Level 6 Synchro with penetrating ability, burn effect, and self-revive effect.
In addition to piercing ability and burning, it is easy to reduce the opponent's LP, and it is also excellent that it can self-revive even with conditions and restrictions. It is useful as one of the monsters that can be produced even with the restrictions of Ohajikid and Taketonborg.
The Burn effect costs her GY to remove her Machine, so it works well with Chanbara Rider with the Exclusion Salvage effect.
In addition to piercing ability and burning, it is easy to reduce the opponent's LP, and it is also excellent that it can self-revive even with conditions and restrictions. It is useful as one of the monsters that can be produced even with the restrictions of Ohajikid and Taketonborg.
The Burn effect costs her GY to remove her Machine, so it works well with Chanbara Rider with the Exclusion Salvage effect.
ヒコモン
2016/07/21 12:55
2016/07/21 12:55
Although it has a penetrating effect, 2200 hit points at level 6 is unacceptable. Considering that 500 burns also require a cost, it is subtle. Its main feature is its self-resurrection ability, but it is difficult to activate it unless your own field is completely empty. Moreover, it comes with a bonus that uses Normal Summon. It's not like I can't use it as insurance just in case something happens, but in such a situation I wonder if my next turn will come around.
EXデッキ焼き
2016/05/30 23:40
2016/05/30 23:40
It's a card that can receive various support such as general purpose, machine, and resurrection effect, but other than that, it's just not enough. The piercing effect cannot be fully utilized because his ATK is as low as 2200, and the excluding burn also has low damage of 500 on turn 1. It's not a bad card by any means, and with its own resurrection effect, it can be fully used in a superheavy deck that can destroy the board with a single removal shot.
Combined with the fact that other SR synchros have many members who can turn in a small turn, this guy's subtle inability to turn in a small turn stands out.
Combined with the fact that other SR synchros have many members who can turn in a small turn, this guy's subtle inability to turn in a small turn stands out.
☆みーにゃん☆
2015/11/12 21:51
2015/11/12 21:51
It's a general-purpose level 6 synchro that can be used even if it's not a machine!
The status is just one step away, but the effect is powerful, especially when the field is empty, it's a unique strength that can come back ♪
I wonder if it will line up with Notung...?
The status is just one step away, but the effect is powerful, especially when the field is empty, it's a unique strength that can come back ♪
I wonder if it will line up with Notung...?
ラピスラズリ
2015/10/22 22:17
2015/10/22 22:17
If it's an effect that isn't weak, and if there are three of them, you can misunderstand that it's a mass of possibilities if you supplement it with something else! ?
Dharma Special Summon, Burn, 《Gravity Collapse》Found down, Cracked down, attacked, Mencourt, Dharma Revival, Attack without limiter on monsters with low defense, Burn.
Maximum 5400 damage!
Tsu...strong...
Moreover, this vulnerability has the advantage of being linked to Beigomax's Special Summon conditions.
Dharma Revival, Dragonfly SS Release Akame SS, Dharma to Level 3, Hagoita Revival, Mist Warm.
It seems that something bad can be done with a battledore and one more... It's a mass of possibilities.
Dharma Special Summon, Burn, 《Gravity Collapse》Found down, Cracked down, attacked, Mencourt, Dharma Revival, Attack without limiter on monsters with low defense, Burn.
Maximum 5400 damage!
Tsu...strong...
Moreover, this vulnerability has the advantage of being linked to Beigomax's Special Summon conditions.
Dharma Revival, Dragonfly SS Release Akame SS, Dharma to Level 3, Hagoita Revival, Mist Warm.
It seems that something bad can be done with a battledore and one more... It's a mass of possibilities.
宵闇の変態
2015/08/27 21:56
2015/08/27 21:56
Chamber Rider looks more like a magic sword in terms of appearance and effect, but that's it.
The ATK, penetration effect, and burn are all plain, so unless you focus on self-regeneration, it can be said that it has a low priority as a general-purpose level 6 synchro. The essential self-regeneration also has strict conditions and pledges, and there are many cases where even if you want to activate it in the first place, you can't do it.
Infernoid is relatively easy to open up and giving up the right to summon doesn't hurt so much.
what? Is Gaianite stronger because it doesn't interfere with his Infernoid's resurrection? But... Gaia Knight is for one kill only (trembling voice)
The ATK, penetration effect, and burn are all plain, so unless you focus on self-regeneration, it can be said that it has a low priority as a general-purpose level 6 synchro. The essential self-regeneration also has strict conditions and pledges, and there are many cases where even if you want to activate it in the first place, you can't do it.
Infernoid is relatively easy to open up and giving up the right to summon doesn't hurt so much.
what? Is Gaianite stronger because it doesn't interfere with his Infernoid's resurrection? But... Gaia Knight is for one kill only (trembling voice)
ラーメン
2015/08/25 11:39
2015/08/25 11:39
Since it is an HSR, this card will be almost the option for ★6 after using Taketonborg's 2 effect.
However, the essential specs are too subtle, the penetration effect itself is not bad, but the hit point of 2200 is unsatisfactory, and the plain burn can actively remove the cards you want to collect with Chamber Rider, but it sounds good, but SR is a theme that GY is often used. So don't exclude it too much, especially in the early stages, it's hard to exclude, the self-revive effect shouldn't have a Spell Trap, so it's out just because there's a used libide left, and even if it can be used, it takes away the summoning right. Well, all the effects are by no means bad, but exquisitely subtle.
When adopting Ohajikid, I want to insert at least one card to make a third eye, but if not, I don't think it's a card that I can't force myself to use. Enough.
However, the essential specs are too subtle, the penetration effect itself is not bad, but the hit point of 2200 is unsatisfactory, and the plain burn can actively remove the cards you want to collect with Chamber Rider, but it sounds good, but SR is a theme that GY is often used. So don't exclude it too much, especially in the early stages, it's hard to exclude, the self-revive effect shouldn't have a Spell Trap, so it's out just because there's a used libide left, and even if it can be used, it takes away the summoning right. Well, all the effects are by no means bad, but exquisitely subtle.
When adopting Ohajikid, I want to insert at least one card to make a third eye, but if not, I don't think it's a card that I can't force myself to use. Enough.
強欲な壺収集家
2015/08/23 20:01
2015/08/23 20:01
The man who crushes the super frame of the pack! Magic Sword Dharma!
It's not weak, but it's an empty card with subtle RBI effects
It's not weak, but it's an empty card with subtle RBI effects
カンノーネ
2015/08/23 9:28
2015/08/23 9:28
Dharma!
Defense penetration.
small barn.
It's plain, but it has two effects that make me happy when I have it, but it's not a Level 6 Synchro that should be given top priority.
The problem is the self-regenerating effect, so if you end up feeling lonely with your hand, it's fun to remember and use it.
Defense penetration.
small barn.
It's plain, but it has two effects that make me happy when I have it, but it's not a Level 6 Synchro that should be given top priority.
The problem is the self-regenerating effect, so if you end up feeling lonely with your hand, it's fun to remember and use it.
デッキビルダ~る
2015/04/29 16:48
2015/04/29 16:48
I think the value will change with the new bullet that comes out in August. It seems that there will be 3 categories in Synchro Base...
I think the effect itself is stronger.
I think the effect itself is stronger.
スクラップトリトドン
2014/12/18 11:24
2014/12/18 11:24
Ho! It's no money! By the way, the original story is currently popular again due to its breakthrough overseas.
It's a 2200 with penetrating ability, but it also has burn damage and self-revive.
(2) Burn is a subtle burn that uses Machine, but it's scary to think that it's done every turn with (3)...
The resuscitation of (3) is a resuscitation that can be returned every time, which was unthinkable a decade ago. Constraints are also commensurate with the fact that one's own space is empty and the prohibition of Normal Summon,
Good specs that can be used as a Level 6 mechanical synchro that can be used as an option for Deck Cyber and Mecha Phantom Beast, which can be deployed without using summoning rights like Jund.
It's a 2200 with penetrating ability, but it also has burn damage and self-revive.
(2) Burn is a subtle burn that uses Machine, but it's scary to think that it's done every turn with (3)...
The resuscitation of (3) is a resuscitation that can be returned every time, which was unthinkable a decade ago. Constraints are also commensurate with the fact that one's own space is empty and the prohibition of Normal Summon,
Good specs that can be used as a Level 6 mechanical synchro that can be used as an option for Deck Cyber and Mecha Phantom Beast, which can be deployed without using summoning rights like Jund.
史貴
2014/12/18 8:00
2014/12/18 8:00
Kendama.
A general-purpose level 6 synchro with piercing, 500 burns, and self-regeneration when the field is empty.
The status is unreliable, and both the effects of 1 and 2 are slightly lacking in punching power. Will it be adopted with the expectation of self-regeneration?
Self-regeneration works well with sweepers, and can be used for post-blow recovery. The restriction of prohibiting Normal Summon is relatively strict.
Since there are few situations where it can be used effectively as a general-purpose sync, the impression is that it depends on the support of SR.
A general-purpose level 6 synchro with piercing, 500 burns, and self-regeneration when the field is empty.
The status is unreliable, and both the effects of 1 and 2 are slightly lacking in punching power. Will it be adopted with the expectation of self-regeneration?
Self-regeneration works well with sweepers, and can be used for post-blow recovery. The restriction of prohibiting Normal Summon is relatively strict.
Since there are few situations where it can be used effectively as a general-purpose sync, the impression is that it depends on the support of SR.
とき
2014/12/17 8:47
2014/12/17 8:47
A messenger from hell, the devil's kendama.
As a general-purpose synchro, it is a place like a battle with Urquisas, which is a general-purpose synchro with the same penetration.
In contrast to this one with a high initial ATK of 100 and an excellent resurrection effect, they have growth effects.
There is also a difference in racial attributes, but I feel that fighting with Urquisus is not enough these days.
Self-regeneration is excellent, so if there is something to connect later, there is room for disguise.
I still want to take advantage of being a Speedroid, but compared to Chanbara Rider, I don't think he has the advantage of actively doing Special Summon. There are many small merits, such as the highest RBI that can be revived with "Speed Recovery" and the third dice with Ohajikid.
I want to combine the exclusion effect with the recovery of the chamber rider, but the dilemma is that speedroids often use his GY.
As a general-purpose synchro, it is a place like a battle with Urquisas, which is a general-purpose synchro with the same penetration.
In contrast to this one with a high initial ATK of 100 and an excellent resurrection effect, they have growth effects.
There is also a difference in racial attributes, but I feel that fighting with Urquisus is not enough these days.
Self-regeneration is excellent, so if there is something to connect later, there is room for disguise.
I still want to take advantage of being a Speedroid, but compared to Chanbara Rider, I don't think he has the advantage of actively doing Special Summon. There are many small merits, such as the highest RBI that can be revived with "Speed Recovery" and the third dice with Ohajikid.
I want to combine the exclusion effect with the recovery of the chamber rider, but the dilemma is that speedroids often use his GY.
ぽいずん
2014/12/16 11:41
2014/12/16 11:41
General-purpose 6 synchros that can be used in the back Cyber Dragunity!
Penetration, burn, and resurrection are all excellent, but it might have been better for him not to be able to Special Summon for resurrection.
Penetration, burn, and resurrection are all excellent, but it might have been better for him not to be able to Special Summon for resurrection.
結星
2014/12/15 22:15
2014/12/15 22:15
Kendama….
① is a common defensive penetration. Simple and versatile.
② is easy to use if you solidify his Deck with his Machine.
③ is a special self-regeneration ability, but it seems to be useful for repaying the annihilation effect.
It seems to be a new fighting force for Level 6 Synchro ^^
① is a common defensive penetration. Simple and versatile.
② is easy to use if you solidify his Deck with his Machine.
③ is a special self-regeneration ability, but it seems to be useful for repaying the annihilation effect.
It seems to be a new fighting force for Level 6 Synchro ^^
幻獣先輩
2014/12/15 17:43
2014/12/15 17:43
A new general-purpose 6-synchro.
The first two effects are fucking generic effects. It pales in comparison to Bounce and Indiscriminate Exclusion, but it's an effect that can be used enough. Burn can also be used in main 2, so gunman-like moves are possible.
The third is a bit harsh self-regeneration. However, it is possible to keep Butte and others, who have been raging recently, in check.
Judging from the self-regeneration effect at the end, I'm sure that the field will be destroyed in the animation, and the opponent will self-regenerate with a triumphant face and accelerate the accelerator. I have mixed feelings...
The first two effects are fucking generic effects. It pales in comparison to Bounce and Indiscriminate Exclusion, but it's an effect that can be used enough. Burn can also be used in main 2, so gunman-like moves are possible.
The third is a bit harsh self-regeneration. However, it is possible to keep Butte and others, who have been raging recently, in check.
Judging from the self-regeneration effect at the end, I'm sure that the field will be destroyed in the animation, and the opponent will self-regenerate with a triumphant face and accelerate the accelerator. I have mixed feelings...
のりってぃ
2014/12/15 17:17
2014/12/15 17:17
The name is cool, but...
too bad effect
2200 RBI penetration with a plain burn.
I mean, level 6 has a lot of broken things like goyo and bruyu, so even if it happens now, it won't stand out.
too bad effect
2200 RBI penetration with a plain burn.
I mean, level 6 has a lot of broken things like goyo and bruyu, so even if it happens now, it won't stand out.
シャイニング
2014/12/15 17:09
2014/12/15 17:09
Kendama
General purpose ☆ Good in terms of 6 machines. However, the RBI is low and annoying. You may not be able to take advantage of the penetrating effect. After that, the effect of discarding NS and being able to SS is no cost, so it is convenient depending on the situation.
It's a subtle adjustment that seems to imply that the brew and goyo won't return. Even though I'm back from overseas. By the way, you have a foul mouth.
General purpose ☆ Good in terms of 6 machines. However, the RBI is low and annoying. You may not be able to take advantage of the penetrating effect. After that, the effect of discarding NS and being able to SS is no cost, so it is convenient depending on the situation.
It's a subtle adjustment that seems to imply that the brew and goyo won't return. Even though I'm back from overseas. By the way, you have a foul mouth.
ebikichi
2014/12/15 15:06
2014/12/15 15:06
Dharma, the messenger from hell. 1, 2, and 3 effects are neither weak nor strong, so I think it's a good card.
hio
2014/12/15 13:36
2014/12/15 13:36
Look at the name of the magic sword Dharma → Oh, it's a cool name
Look at the illustration → Kendama!
As a general-purpose ☆ 6 synchro, the performance is so-so. The effects of (1) and (2) are too safe to comment on.
The self-regeneration of ③ seems to be interesting, but the condition that there are no cards on your field and the restriction of his normal summon abandonment are a little strict.
Of course, there are decks that can play pounding solitaire without using summoning rights, so he might be able to lay the groundwork for those decks.
"SR" is probably a category, so the evaluation of this card depends on its support.
I can also receive existing Lloyd support without hesitation...
It can be summoned by Impalus, has the same attributes, and seems to be more effective than Inzectron, so it is also used in the 3-axis Mecha Phantom Beast.
Look at the illustration → Kendama!
As a general-purpose ☆ 6 synchro, the performance is so-so. The effects of (1) and (2) are too safe to comment on.
The self-regeneration of ③ seems to be interesting, but the condition that there are no cards on your field and the restriction of his normal summon abandonment are a little strict.
Of course, there are decks that can play pounding solitaire without using summoning rights, so he might be able to lay the groundwork for those decks.
"SR" is probably a category, so the evaluation of this card depends on its support.
I can also receive existing Lloyd support without hesitation...
It can be summoned by Impalus, has the same attributes, and seems to be more effective than Inzectron, so it is also used in the 3-axis Mecha Phantom Beast.
Decks with "Hi-Speedroid Kendama"
* is adopted as a key card.
● 2014-11-27 Music class!? Acoustic Deskbot!
● 2015-08-24 Win the environment! ? SR Deck!
● 2016-01-13 New genuine SR
● 2015-01-27 Killer Needle for Killer Needle Deck
● 2016-10-14 competition Crystron
● 2015-02-10 Runaway Psycho Shocker
● 2015-02-26 Gachi Zefra
● 2016-05-20 Structure Deck R -Yugo-
● 2015-03-06 Sound of Star Evil Isolde Please give me your opinion
● 2015-02-26 Try Superheavy Samurai Fulmon!
● 2015-08-23 Dance like the wind! Pure HSR Deck
● 2015-04-18 [TFSP] Possibilities of New Pendulum
Card Category and Effect Category
Effect:Special Summon this card from GY
Effect:banish Monster
Effect:banish GY Card
Effect:piercing battle damage to your opponent
Effect:inflict damage
Effect:cannot Normal Summon
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Booster SP -High Speed Riders | SPHR-JP009 | 2015-08-22 | Super |
Ranking and View Num
Rating Score Rank | 7,003 / 13,189 Cards |
---|---|
View Num | 59,875 |
Others
Japanese card name | HSR魔剣ダーマ |
---|
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- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)